Gravity Agents
My first take on arcade-like bullet hells. In this game, developed during my EMAV studies, I tried to merge an inertial-based movement for the main spaceship with limited ammo mechanics in order to create an strategic urge on the player, as shooting at everything might not be the best approach, but not doing so can unleash pure chaos.
Additionally, the game integrates touch controls directly set on the UI.






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